Posted by Craig Schupp in Game Design, Guild Wars 2, Theorycrafting on 10. Jan, 2013 | Comments Off
I have detailed posts written out for most of these bullet points, so If you would like to spend time reading my thoughts on them I’ve provided the links to the respective arguments for them. These bullet points were provided as means to an end, to make a more enjoyable experience in WvW for EVERYONE [...]
Posted by Craig Schupp in Game Design, Guild Wars 2, The Cynic Dialgoues, Theorycrafting on 07. Jan, 2013 | Comments Off
I want to start out by specifying that while their are many features in Guild Wars 2 that are attractive to me, its World versus World that ultimately made me buy the game. Oddly enough, lately, its the last thing on my mind when I do actually play. So I decided to contribute to the [...]
Posted by Craig Schupp in Game Design, Guild Wars 2, Theorycrafting on 06. Jan, 2013 | Comments Off
The problem is simple but fairly difficult to narrow down to one simple design issue. In my opinion, the flaw is around the trait tree. Yes some traits are broken, some fairly useless and others simply are in the wrong tree and cannot be used in an effective build. The solution I’ll present deals with [...]
Posted by Craig Schupp in Guild Wars 2, The Cynic Dialgoues on 29. Nov, 2012 | Comments Off
A recent AMA on Reddit by Chris Whiteside, Studio Design Director for Guild Wars 2, brought to the forefront the vitriol surrounding the introduction of a new tier and class of items called Ascended. Before we get started a little background in case your unclear… In the spectrum of gear it goes fine (blue), masterwork (green), rare [...]
Posted by Craig Schupp in Game Design, Guild Wars 2 on 17. Oct, 2012 | Comments Off
So I was going to make a separate topic about this subject, but having found someone with a similar notion I suppose I’ll drop it here (though its doubtful anyone will see it). To begin with, I’m a Stormbluff Isle player. I’ve been one since day one and I’ve fought against many of the players [...]
Posted by Craig Schupp in Game Design on 18. Sep, 2012 | Comments Off
Guild Territory, control of the map gives your guild territory bonuses while adventuring within its boundaries. Guild Territory is something I came up with. It hasn’t been done in an MMO game to the extent I’ve thought about it. In games like EVE, corporations can declare soverignity over a system by building certain structures in [...]
Posted by Craig Schupp in The Cynic Dialgoues on 18. Sep, 2012 | Comments Off
The first fantasy-based, Sandbox MMORPG world. Guild owned and constructed cities. Yea…. It’s a big one. By far the most important aspect of a new MMO is one I consider the most important. This is going to be a fairly long dive into what I consider a sandbox and then why its vital to the next [...]
Posted by Craig Schupp in The Cynic Dialgoues on 08. Sep, 2012 | Comments Off
I’ve redone this website near 20 times in its lifespan. Scree.org has always been an abused stepchild I adopted nearly two decades ago. While every revision has been spurred by some personal life event, this most recent one is due more to practicing my web development skills. I have several side projects that require this [...]